Anatomy

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Anatomy

Overview

Anatomy can be used in three ways:

  • Passively increases the combat damage you deal.
  • Passively adds an amount healed to human types.
  • Actively checks the Dexterity and Strength of another creature.

You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.

How It Works

  • Increases your melee damage dealt passively.
  • Boosts healing amounts on human types.
  • Active use checks a creature's Strength and Dexterity.
  • Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.

Bonuses

Damage Increase Bonus % = Anatomy ÷ 2 You receive an extra +5% bonus when the skill reaches 100.0, for a maximum of 55%.

Healing Bonus % = Anatomy ÷ 6

Special healing abilities unlocked at certain Anatomy levels:

{

Active Use

Using Anatomy actively on a target reveals their Strength and Dexterity ratings:

{

Tips

  • Use Anatomy checks to quickly estimate the physical or magical focus of your target.
  • Low Dexterity may suggest a high-Intelligence (mage-type) opponent.

Notes

  • Damage and healing bonuses from Anatomy are passive and automatic based on skill level.
  • Pair with Evaluating Intelligence at 100+ to benefit from additional defensive bonuses.

Credit: Information edited from UOGuide.com