Anatomy: Difference between revisions
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Anatomy can be used in three ways: | Anatomy can be used in three ways: | ||
* Passively increases the combat damage you deal. | * Passively increases the combat damage you deal. | ||
* Passively | * Passively boosts healing amounts on human types. | ||
* Actively checks the Dexterity and Strength of another creature. | * Actively checks the Dexterity and Strength of another creature. | ||
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty | You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. | ||
|howitworks= | |howitworks= | ||
* Increases your melee damage | * Increases your melee damage. | ||
* Boosts healing amounts on human types. | * Boosts healing amounts on human types. | ||
* Active use | * Active use reveals Strength and Dexterity. | ||
* Provides a dodge bonus if combined with 100.0+ | * Provides a dodge bonus if combined with Evaluating Intelligence 100.0+. | ||
|bonuses= | |bonuses= | ||
'''Damage Increase Bonus %''' = Anatomy ÷ 2 | '''Damage Increase Bonus %''' = Anatomy ÷ 2 (Max 55%) | ||
'''Healing Bonus %''' = Anatomy ÷ 6 | '''Healing Bonus %''' = Anatomy ÷ 6 | ||
* 60 Anatomy: Cure poison | |||
* 80 Anatomy: Resurrect human types | |||
|activeuse= | |activeuse= | ||
Using Anatomy actively | Using Anatomy actively reveals Strength and Dexterity values. | ||
(See detailed table below.) | |||
|tips= | |||
* Use Anatomy checks to quickly estimate enemy combat roles. | |||
* Low Dexterity may indicate a mage-type opponent. | |||
= | |notes= | ||
* Damage and healing bonuses are automatic at certain skill thresholds. | |||
* Active use provides real-time combat data. | |||
|credit=Information edited from UOGuide.com | |||
}} | |||
== | == Detailed Strength and Dexterity Table == | ||
{ | {| class="wikitable" | ||
! Strength Message | |||
! Target’s Strength | |||
! Dexterity Message | ! Dexterity Message | ||
! Dexterity | ! Target’s Dexterity | ||
|- | |||
| Rather feeble | |||
| 1–10 | |||
| Very clumsy | | Very clumsy | ||
| 1–10 | |||
|- | |||
| Somewhat weak | |||
| 11–20 | |||
| Somewhat uncoordinated | | Somewhat uncoordinated | ||
| 11–20 | |||
|- | |||
| To be of normal strength | |||
| 21–30 | |||
| Moderately dexterous | | Moderately dexterous | ||
| 21–30 | |||
|- | |||
| Somewhat strong | |||
| 31–40 | |||
| Somewhat agile | | Somewhat agile | ||
| 31–40 | |||
|- | |||
| Very strong | |||
| 41–50 | |||
| Very agile | | Very agile | ||
| 41–50 | |||
|- | |||
| Extremely strong | |||
| 51–60 | |||
| Extremely agile | | Extremely agile | ||
| 51–60 | |||
|- | |||
| Extraordinarily strong | |||
| 61–70 | |||
| Extraordinarily agile | | Extraordinarily agile | ||
| 61–70 | |||
|- | |||
| Strong as an ox | |||
| 71–80 | |||
| Moves like quicksilver | | Moves like quicksilver | ||
| 71–80 | |||
|- | |||
| One of the strongest people you have ever seen | |||
| 81–90 | |||
| One of the fastest people you have ever seen | | One of the fastest people you have ever seen | ||
| 81–90 | |||
|- | |||
| Superhumanly strong | |||
| 90+ | |||
| Superhumanly agile | | Superhumanly agile | ||
| 90+ | |||
|} | |||
| | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 00:46, 29 April 2025
Anatomy
Overview
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively boosts healing amounts on human types.
- Actively checks the Dexterity and Strength of another creature.
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty.
How It Works
- Increases your melee damage.
- Boosts healing amounts on human types.
- Active use reveals Strength and Dexterity.
- Provides a dodge bonus if combined with Evaluating Intelligence 100.0+.
Bonuses
Damage Increase Bonus % = Anatomy ÷ 2 (Max 55%)
Healing Bonus % = Anatomy ÷ 6
- 60 Anatomy: Cure poison
- 80 Anatomy: Resurrect human types
Active Use
Using Anatomy actively reveals Strength and Dexterity values.
(See detailed table below.)
Tips
- Use Anatomy checks to quickly estimate enemy combat roles.
- Low Dexterity may indicate a mage-type opponent.
Notes
- Damage and healing bonuses are automatic at certain skill thresholds.
- Active use provides real-time combat data.
Credit: Information edited from UOGuide.com
Detailed Strength and Dexterity Table
Strength Message | Target’s Strength | Dexterity Message | Target’s Dexterity |
---|---|---|---|
Rather feeble | 1–10 | Very clumsy | 1–10 |
Somewhat weak | 11–20 | Somewhat uncoordinated | 11–20 |
To be of normal strength | 21–30 | Moderately dexterous | 21–30 |
Somewhat strong | 31–40 | Somewhat agile | 31–40 |
Very strong | 41–50 | Very agile | 41–50 |
Extremely strong | 51–60 | Extremely agile | 51–60 |
Extraordinarily strong | 61–70 | Extraordinarily agile | 61–70 |
Strong as an ox | 71–80 | Moves like quicksilver | 71–80 |
One of the strongest people you have ever seen | 81–90 | One of the fastest people you have ever seen | 81–90 |
Superhumanly strong | 90+ | Superhumanly agile | 90+ |