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Anatomy can be used in three ways:
Anatomy can be used in three ways:
* Passively increases the combat damage you deal.
* Passively increases the combat damage you deal.
* Passively adds an amount healed to human types.
* Passively boosts healing amounts on human types.
* Actively checks the Dexterity and Strength of another creature.
* Actively checks the Dexterity and Strength of another creature.


You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty.
This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.


|howitworks=
|howitworks=
* Increases your melee damage dealt passively.
* Increases your melee damage.
* Boosts healing amounts on human types.
* Boosts healing amounts on human types.
* Active use checks a creature's Strength and Dexterity.
* Active use reveals Strength and Dexterity.
* Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.
* Provides a dodge bonus if combined with Evaluating Intelligence 100.0+.


|bonuses=
|bonuses=
'''Damage Increase Bonus %''' = Anatomy ÷ 2
'''Damage Increase Bonus %''' = Anatomy ÷ 2 (Max 55%)
You receive an extra +5% when skill reaches 100, for a maximum of 55%.


'''Healing Bonus %''' = Anatomy ÷ 6
'''Healing Bonus %''' = Anatomy ÷ 6


Special healing abilities unlocked at certain Anatomy levels:
* 60 Anatomy: Cure poison
 
* 80 Anatomy: Resurrect human types


|activeuse=
|activeuse=
Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity.
Using Anatomy actively reveals Strength and Dexterity values.


{{{!}} class="wikitable"
(See detailed table below.)
! Strength Message
! Target’s Strength
! Dexterity Message
! Target’s Dexterity
{{!}}
Rather feeble
{{!}}}


|tips=
* Use Anatomy checks to quickly estimate enemy combat roles.
* Low Dexterity may indicate a mage-type opponent.


=== Strength Messages ===
|notes=
* Damage and healing bonuses are automatic at certain skill thresholds.
* Active use provides real-time combat data.


{{{!}} class="wikitable"
|credit=Information edited from UOGuide.com
! Strength Message
}}
! Strength Range
{{!-}}
| Rather feeble
{{!}} 1–10
{{!-}}
| Somewhat weak
{{!}} 11–20
{{!-}}
| To be of normal strength
{{!}} 21–30
{{!-}}
| Somewhat strong
{{!}} 31–40
{{!-}}
| Very strong
{{!}} 41–50
{{!-}}
| Extremely strong
{{!}} 51–60
{{!-}}
| Extraordinarily strong
{{!}} 61–70
{{!-}}
| Strong as an ox
{{!}} 71–80
{{!-}}
| One of the strongest people you have ever seen
{{!}} 81–90
{{!-}}
| Superhumanly strong
{{!}} 90+
{{!}}}


=== Dexterity Messages ===
== Detailed Strength and Dexterity Table ==


{{{!}} class="wikitable"
{| class="wikitable"
! Strength Message
! Target’s Strength
! Dexterity Message
! Dexterity Message
! Dexterity Range
! Target’s Dexterity
{{!-}}
|-
| Rather feeble
| 1–10
| Very clumsy
| Very clumsy
{{!}} 1–10
| 1–10
{{!-}}
|-
| Somewhat weak
| 11–20
| Somewhat uncoordinated
| Somewhat uncoordinated
{{!}} 11–20
| 11–20
{{!-}}
|-
| To be of normal strength
| 21–30
| Moderately dexterous
| Moderately dexterous
{{!}} 21–30
| 21–30
{{!-}}
|-
| Somewhat strong
| 31–40
| Somewhat agile
| Somewhat agile
{{!}} 31–40
| 31–40
{{!-}}
|-
| Very strong
| 41–50
| Very agile
| Very agile
{{!}} 41–50
| 41–50
{{!-}}
|-
| Extremely strong
| 51–60
| Extremely agile
| Extremely agile
{{!}} 51–60
| 51–60
{{!-}}
|-
| Extraordinarily strong
| 61–70
| Extraordinarily agile
| Extraordinarily agile
{{!}} 61–70
| 61–70
{{!-}}
|-
| Strong as an ox
| 71–80
| Moves like quicksilver
| Moves like quicksilver
{{!}} 71–80
| 71–80
{{!-}}
|-
| One of the strongest people you have ever seen
| 81–90
| One of the fastest people you have ever seen
| One of the fastest people you have ever seen
{{!}} 81–90
| 81–90
{{!-}}
|-
| Superhumanly strong
| 90+
| Superhumanly agile
| Superhumanly agile
{{!}} 90+
| 90+
{{!}}}
|}
 
|tips=
* These messages can allow you to quickly estimate your opponent’s class.
* If a target has low Dexterity, it’s likely they have high Intelligence and may be a mage.
 
|notes=
* Damage and healing bonuses are passive and automatic based on your skill level.
* Active use provides valuable insight into your opponent’s combat stats.
 
|credit=Information edited from UOGuide.com
}}






[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 00:46, 29 April 2025

Anatomy

Overview

Anatomy can be used in three ways:

  • Passively increases the combat damage you deal.
  • Passively boosts healing amounts on human types.
  • Actively checks the Dexterity and Strength of another creature.

You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty.

How It Works

  • Increases your melee damage.
  • Boosts healing amounts on human types.
  • Active use reveals Strength and Dexterity.
  • Provides a dodge bonus if combined with Evaluating Intelligence 100.0+.

Bonuses

Damage Increase Bonus % = Anatomy ÷ 2 (Max 55%)

Healing Bonus % = Anatomy ÷ 6

  • 60 Anatomy: Cure poison
  • 80 Anatomy: Resurrect human types

Active Use

Using Anatomy actively reveals Strength and Dexterity values.

(See detailed table below.)

Tips

  • Use Anatomy checks to quickly estimate enemy combat roles.
  • Low Dexterity may indicate a mage-type opponent.

Notes

  • Damage and healing bonuses are automatic at certain skill thresholds.
  • Active use provides real-time combat data.

Credit: Information edited from UOGuide.com

Detailed Strength and Dexterity Table

Strength Message Target’s Strength Dexterity Message Target’s Dexterity
Rather feeble 1–10 Very clumsy 1–10
Somewhat weak 11–20 Somewhat uncoordinated 11–20
To be of normal strength 21–30 Moderately dexterous 21–30
Somewhat strong 31–40 Somewhat agile 31–40
Very strong 41–50 Very agile 41–50
Extremely strong 51–60 Extremely agile 51–60
Extraordinarily strong 61–70 Extraordinarily agile 61–70
Strong as an ox 71–80 Moves like quicksilver 71–80
One of the strongest people you have ever seen 81–90 One of the fastest people you have ever seen 81–90
Superhumanly strong 90+ Superhumanly agile 90+