Anatomy: Difference between revisions

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Special healing abilities unlocked at certain Anatomy levels:
Special healing abilities unlocked at certain Anatomy levels:
|activeuse=
Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity.


{{{!}} class="wikitable"
{{{!}} class="wikitable"
! Anatomy Skill
! Strength Message
! Ability
! Target’s Strength
{{!-}}
! Dexterity Message
| 60
! Target’s Dexterity
{{!}} Cure poison
{{!}}  
{{!-}}
Rather feeble
| 80
{{!}} Resurrect human types
{{!}}}
{{!}}}


|activeuse=
Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity.


=== Strength Messages ===
=== Strength Messages ===

Revision as of 18:02, 28 April 2025

Anatomy

Overview

Anatomy can be used in three ways:

  • Passively increases the combat damage you deal.
  • Passively adds an amount healed to human types.
  • Actively checks the Dexterity and Strength of another creature.

You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.

How It Works

  • Increases your melee damage dealt passively.
  • Boosts healing amounts on human types.
  • Active use checks a creature's Strength and Dexterity.
  • Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.

Bonuses

Damage Increase Bonus % = Anatomy ÷ 2 You receive an extra +5% when skill reaches 100, for a maximum of 55%.

Healing Bonus % = Anatomy ÷ 6

Special healing abilities unlocked at certain Anatomy levels:

Active Use

Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity.

Strength Message Target’s Strength Dexterity Message Target’s Dexterity
Rather feeble


Strength Messages

Strength Message Strength Range

|-

Tips

  • These messages can allow you to quickly estimate your opponent’s class.
  • If a target has low Dexterity, it’s likely they have high Intelligence and may be a mage.

Notes

  • Damage and healing bonuses are passive and automatic based on your skill level.
  • Active use provides valuable insight into your opponent’s combat stats.

Credit: Information edited from UOGuide.com