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* Actively checks the Dexterity and Strength of another creature.
* Actively checks the Dexterity and Strength of another creature.


You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty.
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty
This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.


|howitworks=
|howitworks=
* Increases your melee damage.
* Increases your melee damage dealt passively.
* Boosts healing amounts on human types.
* Boosts healing amounts on human types.
* Active use reveals Strength and Dexterity.
* Active use checks a creature's Strength and Dexterity.
* Provides a dodge bonus if combined with Evaluating Intelligence 100.0+.
* Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.


|bonuses=
|bonuses=
'''Damage Increase Bonus %''' = Anatomy ÷ 2 (Max 55%)
'''Damage Increase Bonus %''' = Anatomy ÷ 2
You receive an extra +5% bonus when the skill reaches 100.0, for a maximum of 55%.


'''Healing Bonus %''' = Anatomy ÷ 6
'''Healing Bonus %''' = Anatomy ÷ 6


<nowiki>{| class="wikitable"</nowiki>
Special healing abilities unlocked at certain Anatomy levels:
 
{{{!}} class="wikitable"
! Anatomy Skill
! Anatomy Skill
! Ability
! Ability
|-
{{!-}}
| 60
| 60
| Cure poison
{{!}} Cure poison
|-
{{!-}}
| 80
| 80
| Resurrect human types
{{!}} Resurrect human types
<nowiki>|}</nowiki>
{{!}}}


|activeuse=
|activeuse=
Using Anatomy actively on a target reveals Strength and Dexterity messages:
Using Anatomy actively on a target reveals their Strength and Dexterity ratings:


<nowiki>{| class="wikitable"</nowiki>
{{{!}} class="wikitable"
! Strength Message
! Strength Message
! Target’s Strength
! Target’s Strength
! Dexterity Message
! Dexterity Message
! Target’s Dexterity
! Target’s Dexterity
|-
{{!-}}
| Rather feeble
| Rather feeble
| 1–10
{{!}} 1–10
| Very clumsy
{{!}} Very clumsy
| 1–10
{{!}} 1–10
|-
{{!-}}
| Somewhat weak
| Somewhat weak
| 11–20
{{!}} 11–20
| Somewhat uncoordinated
{{!}} Somewhat uncoordinated
| 11–20
{{!}} 11–20
|-
{{!-}}
| To be of normal strength
| To be of normal strength
| 21–30
{{!}} 21–30
| Moderately dexterous
{{!}} Moderately dexterous
| 21–30
{{!}} 21–30
|-
{{!-}}
| Somewhat strong
| Somewhat strong
| 31–40
{{!}} 31–40
| Somewhat agile
{{!}} Somewhat agile
| 31–40
{{!}} 31–40
|-
{{!-}}
| Very strong
| Very strong
| 41–50
{{!}} 41–50
| Very agile
{{!}} Very agile
| 41–50
{{!}} 41–50
|-
{{!-}}
| Extremely strong
| Extremely strong
| 51–60
{{!}} 51–60
| Extremely agile
{{!}} Extremely agile
| 51–60
{{!}} 51–60
|-
{{!-}}
| Extraordinarily strong
| Extraordinarily strong
| 61–70
{{!}} 61–70
| Extraordinarily agile
{{!}} Extraordinarily agile
| 61–70
{{!}} 61–70
|-
{{!-}}
| Strong as an ox
| Strong as an ox
| 71–80
{{!}} 71–80
| Moves like quicksilver
{{!}} Moves like quicksilver
| 71–80
{{!}} 71–80
|-
{{!-}}
| One of the strongest people you have ever seen
| One of the strongest people you have ever seen
| 81–90
{{!}} 81–90
| One of the fastest people you have ever seen
{{!}} One of the fastest people you have ever seen
| 81–90
{{!}} 81–90
|-
{{!-}}
| Superhumanly strong
| Superhumanly strong
| 90+
{{!}} 90+
| Superhumanly agile
{{!}} Superhumanly agile
| 90+
{{!}} 90+
<nowiki>|}</nowiki>
{{!}}}


|tips=
|tips=
* Use Anatomy to estimate enemy strength and dexterity.
* Use Anatomy checks to quickly estimate the physical or magical focus of your target.
* Low dexterity often suggests mage classes.
* Low Dexterity may suggest a high-Intelligence (mage-type) opponent.


|notes=
|notes=
* Damage/healing bonuses apply automatically.
* Damage and healing bonuses from Anatomy are passive and automatic based on skill level.
* Active Anatomy use provides tactical advantage.
* Pair with Evaluating Intelligence at 100+ to benefit from additional defensive bonuses.


|credit=Information edited from UOGuide.com
|credit=Information edited from UOGuide.com

Revision as of 17:41, 28 April 2025

Anatomy

Overview

Anatomy can be used in three ways:

  • Passively increases the combat damage you deal.
  • Passively adds an amount healed to human types.
  • Actively checks the Dexterity and Strength of another creature.

You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.

How It Works

  • Increases your melee damage dealt passively.
  • Boosts healing amounts on human types.
  • Active use checks a creature's Strength and Dexterity.
  • Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.

Bonuses

Damage Increase Bonus % = Anatomy ÷ 2 You receive an extra +5% bonus when the skill reaches 100.0, for a maximum of 55%.

Healing Bonus % = Anatomy ÷ 6

Special healing abilities unlocked at certain Anatomy levels:

Anatomy Skill Ability

|-

Active Use

Using Anatomy actively on a target reveals their Strength and Dexterity ratings:

Strength Message Target’s Strength Dexterity Message Target’s Dexterity

|-

Tips

  • Use Anatomy checks to quickly estimate the physical or magical focus of your target.
  • Low Dexterity may suggest a high-Intelligence (mage-type) opponent.

Notes

  • Damage and healing bonuses from Anatomy are passive and automatic based on skill level.
  • Pair with Evaluating Intelligence at 100+ to benefit from additional defensive bonuses.

Credit: Information edited from UOGuide.com