Anatomy: Difference between revisions
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* Actively checks the Dexterity and Strength of another creature. | * Actively checks the Dexterity and Strength of another creature. | ||
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. | You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. | ||
This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist. | |||
|howitworks= | |howitworks= | ||
* Increases your melee damage. | * Increases your melee damage dealt passively. | ||
* Boosts healing amounts on human types. | * Boosts healing amounts on human types. | ||
* Active use | * Active use checks a creature's Strength and Dexterity. | ||
* Provides a dodge bonus if combined with | * Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed. | ||
|bonuses= | |bonuses= | ||
'''Damage Increase Bonus %''' = Anatomy ÷ 2 | '''Damage Increase Bonus %''' = Anatomy ÷ 2 | ||
You receive an extra +5% bonus when the skill reaches 100.0, for a maximum of 55%. | |||
'''Healing Bonus %''' = Anatomy ÷ 6 | '''Healing Bonus %''' = Anatomy ÷ 6 | ||
Special healing abilities unlocked at certain Anatomy levels: | |||
{{{!}} class="wikitable" | |||
! Anatomy Skill | ! Anatomy Skill | ||
! Ability | ! Ability | ||
{{!-}} | |||
| 60 | | 60 | ||
{{!}} Cure poison | |||
{{!-}} | |||
| 80 | | 80 | ||
{{!}} Resurrect human types | |||
{{!}}} | |||
|activeuse= | |activeuse= | ||
Using Anatomy actively on a target reveals Strength and Dexterity | Using Anatomy actively on a target reveals their Strength and Dexterity ratings: | ||
{{{!}} class="wikitable" | |||
! Strength Message | ! Strength Message | ||
! Target’s Strength | ! Target’s Strength | ||
! Dexterity Message | ! Dexterity Message | ||
! Target’s Dexterity | ! Target’s Dexterity | ||
{{!-}} | |||
| Rather feeble | | Rather feeble | ||
{{!}} 1–10 | |||
{{!}} Very clumsy | |||
{{!}} 1–10 | |||
{{!-}} | |||
| Somewhat weak | | Somewhat weak | ||
{{!}} 11–20 | |||
{{!}} Somewhat uncoordinated | |||
{{!}} 11–20 | |||
{{!-}} | |||
| To be of normal strength | | To be of normal strength | ||
{{!}} 21–30 | |||
{{!}} Moderately dexterous | |||
{{!}} 21–30 | |||
{{!-}} | |||
| Somewhat strong | | Somewhat strong | ||
{{!}} 31–40 | |||
{{!}} Somewhat agile | |||
{{!}} 31–40 | |||
{{!-}} | |||
| Very strong | | Very strong | ||
{{!}} 41–50 | |||
{{!}} Very agile | |||
{{!}} 41–50 | |||
{{!-}} | |||
| Extremely strong | | Extremely strong | ||
{{!}} 51–60 | |||
{{!}} Extremely agile | |||
{{!}} 51–60 | |||
{{!-}} | |||
| Extraordinarily strong | | Extraordinarily strong | ||
{{!}} 61–70 | |||
{{!}} Extraordinarily agile | |||
{{!}} 61–70 | |||
{{!-}} | |||
| Strong as an ox | | Strong as an ox | ||
{{!}} 71–80 | |||
{{!}} Moves like quicksilver | |||
{{!}} 71–80 | |||
{{!-}} | |||
| One of the strongest people you have ever seen | | One of the strongest people you have ever seen | ||
{{!}} 81–90 | |||
{{!}} One of the fastest people you have ever seen | |||
{{!}} 81–90 | |||
{{!-}} | |||
| Superhumanly strong | | Superhumanly strong | ||
{{!}} 90+ | |||
{{!}} Superhumanly agile | |||
{{!}} 90+ | |||
{{!}}} | |||
|tips= | |tips= | ||
* Use Anatomy to estimate | * Use Anatomy checks to quickly estimate the physical or magical focus of your target. | ||
* Low | * Low Dexterity may suggest a high-Intelligence (mage-type) opponent. | ||
|notes= | |notes= | ||
* Damage | * Damage and healing bonuses from Anatomy are passive and automatic based on skill level. | ||
* | * Pair with Evaluating Intelligence at 100+ to benefit from additional defensive bonuses. | ||
|credit=Information edited from UOGuide.com | |credit=Information edited from UOGuide.com |
Revision as of 17:41, 28 April 2025
Anatomy
Overview
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively adds an amount healed to human types.
- Actively checks the Dexterity and Strength of another creature.
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.
How It Works
- Increases your melee damage dealt passively.
- Boosts healing amounts on human types.
- Active use checks a creature's Strength and Dexterity.
- Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.
Bonuses
Damage Increase Bonus % = Anatomy ÷ 2 You receive an extra +5% bonus when the skill reaches 100.0, for a maximum of 55%.
Healing Bonus % = Anatomy ÷ 6
Special healing abilities unlocked at certain Anatomy levels:
Anatomy Skill | Ability
|- Active UseUsing Anatomy actively on a target reveals their Strength and Dexterity ratings:
|
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