Anatomy: Difference between revisions

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Tag: Reverted
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Tag: Manual revert
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|bonuses=
|bonuses=
'''Damage Increase Bonus %''' = Anatomy ÷ 2   
'''Damage Increase Bonus %''' = Anatomy ÷ 2   
You receive an extra +5% bonus when the skill reaches 100.0, for a maximum of 55%.
You receive an extra +5% when skill reaches 100, for a maximum of 55%.


'''Healing Bonus %''' = Anatomy ÷ 6
'''Healing Bonus %''' = Anatomy ÷ 6
Line 35: Line 35:


|activeuse=
|activeuse=
Using Anatomy actively on a target reveals their Strength and Dexterity ratings:
Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity.
 
=== Strength Messages ===


{{{!}} class="wikitable"
{{{!}} class="wikitable"
! Strength Message
! Strength Message
! Target’s Strength
! Strength Range
! Dexterity Message
! Target’s Dexterity
{{!-}}
{{!-}}
| Rather feeble
| Rather feeble
{{!}} 1–10
{{!}} Very clumsy
{{!}} 1–10
{{!}} 1–10
{{!-}}
{{!-}}
| Somewhat weak
| Somewhat weak
{{!}} 11–20
{{!}} Somewhat uncoordinated
{{!}} 11–20
{{!}} 11–20
{{!-}}
{{!-}}
| To be of normal strength
| To be of normal strength
{{!}} 21–30
{{!}} Moderately dexterous
{{!}} 21–30
{{!}} 21–30
{{!-}}
{{!-}}
| Somewhat strong
| Somewhat strong
{{!}} 31–40
{{!}} Somewhat agile
{{!}} 31–40
{{!}} 31–40
{{!-}}
{{!-}}
| Very strong
| Very strong
{{!}} 41–50
{{!}} Very agile
{{!}} 41–50
{{!}} 41–50
{{!-}}
{{!-}}
| Extremely strong
| Extremely strong
{{!}} 51–60
{{!}} Extremely agile
{{!}} 51–60
{{!}} 51–60
{{!-}}
{{!-}}
| Extraordinarily strong
| Extraordinarily strong
{{!}} 61–70
{{!}} Extraordinarily agile
{{!}} 61–70
{{!}} 61–70
{{!-}}
{{!-}}
| Strong as an ox
| Strong as an ox
{{!}} 71–80
{{!}} Moves like quicksilver
{{!}} 71–80
{{!}} 71–80
{{!-}}
{{!-}}
| One of the strongest people you have ever seen
| One of the strongest people you have ever seen
{{!}} 81–90
{{!}} One of the fastest people you have ever seen
{{!}} 81–90
{{!}} 81–90
{{!-}}
{{!-}}
| Superhumanly strong
| Superhumanly strong
{{!}} 90+
{{!}} 90+
{{!}} Superhumanly agile
{{!}}}
 
=== Dexterity Messages ===
 
{{{!}} class="wikitable"
! Dexterity Message
! Dexterity Range
{{!-}}
| Very clumsy
{{!}} 1–10
{{!-}}
| Somewhat uncoordinated
{{!}} 11–20
{{!-}}
| Moderately dexterous
{{!}} 21–30
{{!-}}
| Somewhat agile
{{!}} 31–40
{{!-}}
| Very agile
{{!}} 41–50
{{!-}}
| Extremely agile
{{!}} 51–60
{{!-}}
| Extraordinarily agile
{{!}} 61–70
{{!-}}
| Moves like quicksilver
{{!}} 71–80
{{!-}}
| One of the fastest people you have ever seen
{{!}} 81–90
{{!-}}
| Superhumanly agile
{{!}} 90+
{{!}} 90+
{{!}}}
{{!}}}


|tips=
|tips=
* Use Anatomy checks to quickly estimate the physical or magical focus of your target.
* These messages can allow you to quickly estimate your opponent’s class.
* Low Dexterity may suggest a high-Intelligence (mage-type) opponent.
* If a target has low Dexterity, it’s likely they have high Intelligence and may be a mage.


|notes=
|notes=
* Damage and healing bonuses from Anatomy are passive and automatic based on skill level.
* Damage and healing bonuses are passive and automatic based on your skill level.
* Pair with Evaluating Intelligence at 100+ to benefit from additional defensive bonuses.
* Active use provides valuable insight into your opponent’s combat stats.


|credit=Information edited from UOGuide.com
|credit=Information edited from UOGuide.com
}}
}}

Revision as of 12:50, 28 April 2025

Anatomy

Overview

Anatomy can be used in three ways:

  • Passively increases the combat damage you deal.
  • Passively adds an amount healed to human types.
  • Actively checks the Dexterity and Strength of another creature.

You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.

How It Works

  • Increases your melee damage dealt passively.
  • Boosts healing amounts on human types.
  • Active use checks a creature's Strength and Dexterity.
  • Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.

Bonuses

Damage Increase Bonus % = Anatomy ÷ 2 You receive an extra +5% when skill reaches 100, for a maximum of 55%.

Healing Bonus % = Anatomy ÷ 6

Special healing abilities unlocked at certain Anatomy levels:

Anatomy Skill Ability

|-

Active Use

Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity.

Strength Messages

Strength Message Strength Range

|-

Tips

  • These messages can allow you to quickly estimate your opponent’s class.
  • If a target has low Dexterity, it’s likely they have high Intelligence and may be a mage.

Notes

  • Damage and healing bonuses are passive and automatic based on your skill level.
  • Active use provides valuable insight into your opponent’s combat stats.

Credit: Information edited from UOGuide.com