Anatomy: Difference between revisions
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{{SkillPage | {{SkillPage | ||
|overview=Anatomy increases combat damage | |overview= | ||
Anatomy can be used in three ways: | |||
* Passively increases the combat damage you deal. | |||
* Passively adds an amount healed to human types. | |||
* Actively checks the Dexterity and Strength of another creature. | |||
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. | |||
This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist. | |||
|howitworks= | |howitworks= | ||
* | * Increases your melee damage dealt passively. | ||
* | * Boosts healing amounts on human types. | ||
* | * Active use checks a creature's Strength and Dexterity. | ||
* | * Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed. | ||
|bonuses= | |bonuses= | ||
'''Damage Increase Bonus %''' = Anatomy ÷ 2 | '''Damage Increase Bonus %''' = Anatomy ÷ 2 | ||
You receive an extra +5% when skill reaches 100, for a maximum of 55%. | |||
'''Healing Bonus %''' = Anatomy ÷ 6 | '''Healing Bonus %''' = Anatomy ÷ 6 | ||
Special healing abilities unlocked at certain Anatomy levels: | |||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
! Skill | ! Anatomy Skill | ||
! Ability | ! Ability | ||
{{!-}} | {{!-}} | ||
Line 25: | Line 35: | ||
|activeuse= | |activeuse= | ||
Using Anatomy actively | Using Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity. | ||
=== Strength Messages === | |||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
! Strength Message | ! Strength Message | ||
! Strength Range | ! Strength Range | ||
{{!-}} | {{!-}} | ||
| Rather feeble | | Rather feeble | ||
{{!}} 1–10 | {{!}} 1–10 | ||
{{!-}} | {{!-}} | ||
| Somewhat weak | | Somewhat weak | ||
{{!}} 11–20 | {{!}} 11–20 | ||
{{!-}} | {{!-}} | ||
| To be of normal strength | | To be of normal strength | ||
{{!}} 21–30 | {{!}} 21–30 | ||
{{!-}} | {{!-}} | ||
| Somewhat strong | | Somewhat strong | ||
{{!}} 31–40 | {{!}} 31–40 | ||
{{!-}} | {{!-}} | ||
| Very strong | | Very strong | ||
{{!}} 41–50 | {{!}} 41–50 | ||
{{!-}} | {{!-}} | ||
| Extremely strong | | Extremely strong | ||
{{!}} 51–60 | {{!}} 51–60 | ||
{{!-}} | {{!-}} | ||
| Extraordinarily strong | | Extraordinarily strong | ||
{{!}} 61–70 | {{!}} 61–70 | ||
{{!-}} | {{!-}} | ||
| Strong as an ox | | Strong as an ox | ||
{{!}} 71–80 | {{!}} 71–80 | ||
{{!-}} | {{!-}} | ||
| One of the strongest people you have ever seen | | One of the strongest people you have ever seen | ||
{{!}} 81–90 | {{!}} 81–90 | ||
{{!-}} | {{!-}} | ||
| Superhumanly strong | | Superhumanly strong | ||
{{!}} 90+ | {{!}} 90+ | ||
{{!}} Superhumanly agile | {{!}}} | ||
=== Dexterity Messages === | |||
{{{!}} class="wikitable" | |||
! Dexterity Message | |||
! Dexterity Range | |||
{{!-}} | |||
| Very clumsy | |||
{{!}} 1–10 | |||
{{!-}} | |||
| Somewhat uncoordinated | |||
{{!}} 11–20 | |||
{{!-}} | |||
| Moderately dexterous | |||
{{!}} 21–30 | |||
{{!-}} | |||
| Somewhat agile | |||
{{!}} 31–40 | |||
{{!-}} | |||
| Very agile | |||
{{!}} 41–50 | |||
{{!-}} | |||
| Extremely agile | |||
{{!}} 51–60 | |||
{{!-}} | |||
| Extraordinarily agile | |||
{{!}} 61–70 | |||
{{!-}} | |||
| Moves like quicksilver | |||
{{!}} 71–80 | |||
{{!-}} | |||
| One of the fastest people you have ever seen | |||
{{!}} 81–90 | |||
{{!-}} | |||
| Superhumanly agile | |||
{{!}} 90+ | {{!}} 90+ | ||
{{!}}} | {{!}}} | ||
|tips= | |tips= | ||
* | * These messages can allow you to quickly estimate your opponent’s class. | ||
* If a target has low Dexterity, it’s likely they have high Intelligence and may be a mage. | |||
|notes= | |notes= | ||
* Damage and healing bonuses are passive and automatic | * Damage and healing bonuses are passive and automatic based on your skill level. | ||
* Active use provides valuable combat | * Active use provides valuable insight into your opponent’s combat stats. | ||
|credit=Information edited from UOGuide.com | |credit=Information edited from UOGuide.com | ||
}} | }} |
Revision as of 12:42, 28 April 2025
Anatomy
Overview
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively adds an amount healed to human types.
- Actively checks the Dexterity and Strength of another creature.
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or better with both hands empty. This bonus is equal to the chance of 100.0 Wrestling skill (without accuracy) to land a fist.
How It Works
- Increases your melee damage dealt passively.
- Boosts healing amounts on human types.
- Active use checks a creature's Strength and Dexterity.
- Provides a dodge bonus if combined with 100.0+ Evaluating Intelligence while unarmed.
Bonuses
Damage Increase Bonus % = Anatomy ÷ 2 You receive an extra +5% when skill reaches 100, for a maximum of 55%.
Healing Bonus % = Anatomy ÷ 6
Special healing abilities unlocked at certain Anatomy levels:
Anatomy Skill | Ability
|- Active UseUsing Anatomy actively on a selected target will reveal two messages: one for Strength, and one for Dexterity. Strength Messages
|
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