Anatomy: Difference between revisions
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{{SkillPage | {{SkillPage | ||
|overview=Anatomy increases combat damage | |overview= | ||
Anatomy can be used in three ways: | |||
* Passively increases the combat damage you deal. | |||
* Passively boosts healing amounts on human types. | |||
* Actively allows you to check the Strength and Dexterity of another creature. | |||
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or higher while both hands are empty. | |||
This bonus is equivalent to having 100.0 Wrestling skill (without accuracy) when defending. | |||
|howitworks= | |howitworks= | ||
* Passively increases the damage you deal | * Passively increases the damage you deal. | ||
* Passively boosts the amount healed when | * Passively boosts the amount healed when using the Healing skill. | ||
* Actively | * Actively checks another creature's Strength and Dexterity. | ||
* | * Provides a dodge bonus if combined with Evaluating Intelligence at 100.0 skill. | ||
|bonuses= | |bonuses= | ||
'''Damage Increase Bonus %''' = Anatomy ÷ 2 | '''Damage Increase Bonus %''' = Anatomy ÷ 2 | ||
You will receive an extra +5% bonus when the skill reaches 100.0, for a maximum damage bonus of 55%. | |||
'''Healing Bonus %''' = Anatomy ÷ 6 | '''Healing Bonus %''' = Anatomy ÷ 6 | ||
{ | Special abilities unlocked at certain Anatomy skill levels: | ||
{| class="wikitable" | |||
! Skill Level | ! Skill Level | ||
! Ability | ! Ability | ||
|- | |||
| 60 | | 60 | ||
| Cure poison | |||
|- | |||
| 80 | | 80 | ||
| Resurrect human types | |||
|} | |||
|activeuse= | |activeuse= | ||
Using Anatomy actively | Using Anatomy actively on a selected target will give you two types of messages: | ||
{ | === Strength Messages === | ||
! | |||
{| class="wikitable" | |||
! Message | |||
! Strength Range | ! Strength Range | ||
|- | |||
| Rather feeble | | Rather feeble | ||
| 1–10 | |||
|- | |||
| Somewhat weak | | Somewhat weak | ||
| 11–20 | |||
|- | |||
| To be of normal strength | | To be of normal strength | ||
| 21–30 | |||
|- | |||
| Somewhat strong | | Somewhat strong | ||
| 31–40 | |||
|- | |||
| Very strong | | Very strong | ||
| 41–50 | |||
|- | |||
| Extremely strong | | Extremely strong | ||
| 51–60 | |||
|- | |||
| Extraordinarily strong | | Extraordinarily strong | ||
| 61–70 | |||
|- | |||
| Strong as an ox | | Strong as an ox | ||
| 71–80 | |||
|- | |||
| One of the strongest people you have ever seen | | One of the strongest people you have ever seen | ||
| 81–90 | |||
|- | |||
| Superhumanly strong | | Superhumanly strong | ||
| 90+ | |||
{ | |} | ||
=== Dexterity Messages === | |||
{| class="wikitable" | |||
! Message | |||
! Dexterity Range | |||
|- | |||
| Very clumsy | |||
| 1–10 | |||
|- | |||
| Somewhat uncoordinated | |||
| 11–20 | |||
|- | |||
| Moderately dexterous | |||
| 21–30 | |||
|- | |||
| Somewhat agile | |||
| 31–40 | |||
|- | |||
| Very agile | |||
| 41–50 | |||
|- | |||
| Extremely agile | |||
| 51–60 | |||
|- | |||
| Extraordinarily agile | |||
| 61–70 | |||
|- | |||
| Moves like quicksilver | |||
| 71–80 | |||
|- | |||
| One of the fastest people you have ever seen | |||
| 81–90 | |||
|- | |||
| Superhumanly agile | |||
| 90+ | |||
|} | |||
|tips= | |tips= | ||
* | * If a target has low Dexterity, it may suggest high Intelligence (indicating they might be a mage). | ||
* Active use of Anatomy can help in identifying an opponent's combat strengths and weaknesses. | |||
|notes= | |notes= | ||
* | * Anatomy bonuses for damage and healing are passive and automatic. | ||
* | * Pair with Evaluating Intelligence to gain defensive bonuses when unarmed. | ||
|credit=Information edited from UOGuide.com | |credit=Information edited from UOGuide.com | ||
}} | }} | ||
Revision as of 12:33, 28 April 2025
Anatomy
Overview
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively boosts healing amounts on human types.
- Actively allows you to check the Strength and Dexterity of another creature.
You also receive a bonus to dodge physical attacks if your Anatomy and Evaluating Intelligence skills are both 100.0 or higher while both hands are empty. This bonus is equivalent to having 100.0 Wrestling skill (without accuracy) when defending.
How It Works
- Passively increases the damage you deal.
- Passively boosts the amount healed when using the Healing skill.
- Actively checks another creature's Strength and Dexterity.
- Provides a dodge bonus if combined with Evaluating Intelligence at 100.0 skill.
Bonuses
Damage Increase Bonus % = Anatomy ÷ 2
You will receive an extra +5% bonus when the skill reaches 100.0, for a maximum damage bonus of 55%.
Healing Bonus % = Anatomy ÷ 6
Special abilities unlocked at certain Anatomy skill levels:
{
Active Use
Using Anatomy actively on a selected target will give you two types of messages:
Strength Messages
{
Tips
- If a target has low Dexterity, it may suggest high Intelligence (indicating they might be a mage).
- Active use of Anatomy can help in identifying an opponent's combat strengths and weaknesses.
Notes
- Anatomy bonuses for damage and healing are passive and automatic.
- Pair with Evaluating Intelligence to gain defensive bonuses when unarmed.
Credit: Information edited from UOGuide.com